![]() ![]() In October 1998, important members of the development team left (including Paul Schuytema and William Scarboro). It was also announced that the IDM collective KMFDM would do the music. With a new team aboard, development was continued in 1997 with a full redesign. Development was halted in August 1996 when most of the development team walked away. Chuck Jones and Doug Wood also worked on some of the early art. ![]() The initial team was made up of Tom Hall, Project Leader (he left one year later to found Ion Storm), William Scarboro, Lead Programmer, Mark Dochtermann, Net Programmer, and Jim Dose, Tools Programmer. It was never meant to use the Build engine, but a new engine instead. Prey was first announced in 1995, when Duke Nukem 3D was still in development and the first Quake was yet to be released. He was the game's original lead programmer in 1995, and devised the portal technology in the game's original incarnation. The game is dedicated to the memory of William Scarboro, who died of an asthma attack on 9 August 2002. This way, you will not need to start the game all over again when you pick up your copy at the store. If you have played the demo and uninstalled it but kept the save games, the retail version will recognize those saves, allowing you to resume the game at the latest save point you have. There is a feature in Prey that people may not notice. All owners can use their existing product key to activate the game. On 30th November 2006, the game was made available on Valve's digital download network Steam. A next step was promised to make the game run without any of the Triton code. 3D Realms promised to look into it and soon after Triton announced that it would work on a patch to remove the dependency from the live system and allow you to backup / copy and play your games. In October 2006, the Triton digital distribution service used to activate the Windows version, was disabled, leaving the users in the cold. Prey appears in the book 1001 Video Games You Must Play Before You Die by General Editor Tony Mott. ![]()
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